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Columnist: Elaine Hutton
Biography: Humanist, skeptic, living in Edinburgh

Frank Cottrell Boyce; casts Jenny Agutter; ; 91 minutes; Year 2018; UK. Always incontinence pads reviews.

 

Sometimes, always, never. Sometimes always never poster. Sometimes always never plot.

This movie is the definition of “its free real estate”

Top definition triple word score unknown A reference to the game Scrabble. It can now be used as a descriptive word when something good has happened. Boss - "I am going to give you a raise. " You - "Yes! Triple word score! " Or You put your foot out to trip your friend. They stumble in front of some hotties. You say, " Triple Word Score! " #cool #yes #great #neato #awesome #score by northwester June 22, 2008 281 38 Get a triple word score mug for your cousin Trump. Trending RN - February 17, 2020   1.   OwO   2.   Skeets   3.   Clapstain   4.   honky-donkey   5.   pogey bait   6.   Breaking a choker   7.   saca la bolsita   8.   Off the yammies   9.   February 24th 10.   tiktokers 11.   Good Yard 12.   febuary 24 13.   Soft’ish 14.   hard as hail 15.   Crush-back 16.   National Give a Girl Your Hoodie Day 17.   February 24 18.   february 14 19.   cardiovascular bronchitis 20.   Bumfluff 21.   eyb 22.   i, 1, 2, 1/2, 6 23.   cpl 24.   Nouha 25.   Roop 26.   24 february 27.   amortal 28.   feb 17 29.   Plug and Play 30.   feburary 15.

Likert scale always sometimes never. Always together never apart necklace. Is that Arwen from Zack & Cody? Only veterans know what Im talking ‘bout. Always poise. Added by 1 of our members Visiting her GP one day, a bored house wife is asked if she would like to 'sell' a proportion of her time - a fraction of her every, waking hour - to anonymous investors... The discovery of mysterious reels of celluloid in a Hollywood basement allows viewers to watch classic films starring decrepit, 100-year-old versions of their once-young stars... An avid player of the Sims computer game realises too late that her boyfriend's family isn't quite as it appears... Frank Cottrell Boyce's debut collection performs feat after feat of high-wire, narrative acrobats, like a gravity-defying trapeze artist moving effortlessly between surrealism, metaphysical drama, science fiction, and contemporary pop culture. Drawing on influences as disparate as Stanislaw Lem, Nikolai Gogol, and Roald Dahl, Boyce lures us into a hall of mirrors, where each character is an illusion, every plot line turned inside-out. Mario Balotelli meets King Arthur's knights; the Cottingley Fairies get a genetically engineered makeover; shoppers at a branch of Tesco's barricade themselves in when they realize that the entire world's currency has just lost all its meaning... Genre: Science Fiction Used availability for Frank Cottrell-Boyce's Triple Word Score Paperback Editions July 2018: UK Paperback Title: Sometimes Always Never Author(s): Frank Cottrell Boyce ISBN: 1-905583-43-5 / 978-1-905583-43-0 (UK edition) Publisher: Comma Press Availability: Amazon     Amazon UK     Amazon CA     Amazon AU.

Do you think the punishment fits the crime sometimes always never ever ever

Always daily. Sometimes always never quadrilaterals. Eatin' Good on the Coffee Table Last night I had an old friend over to see the new place and have some girl time. I took a little extra care to make a nice spread for us - a few delicious cheeses and sausage with rice crackers, red quinoa sushi, mediterranean dip and falafel chips, and some red, red wine. I banished the dogs to the basement (everyone except Amelia who had already put herself to bed for the night) and set everything out on my new serving tray on the coffee table. I lit a few candles. It was lovely, really. *Hostess fist pump - YEAH! * Then someone woke up. I returned from a quick house tour and invited my friend to sit down to eat. "I am SO excited for you to try this sush... " I trailed off, looking around for wherever I had placed the sushi as it was no longer on the serving dish. The wheels began turning. "It's gone! It's gone! The sushi's gone! " Amelia poked her head out from behind the couch, looking sheepish but also brat-ily licking her lips. I'll admit it: some expletives were said/screamed, some unpleasantries were exchanged between me and my sweet, sleepy eight-year-old baby. She just looked at me, so proud of herself. Then I noticed the cheese - or lack thereof. A nice sliver of herbed brie, a big ole' chunk of smoked cheddar, half of a summer sausage - all gone, too. The serving dish bare. G*%%A$(& Amelia!!!!!!!!!! In short, my dog had a $22 dinner last night. No biggie. All I can say is that I HAD a nice spread, plenty of food, for my dear friend. But by the end of the evening, I was offering her leftovers from the night before. So far I am really nailing the hostess with the mostess thing, aren't I? Icing on the cake: Amelia whimpered and sighed with an upset stomach all the live-long night. Ah, the joys of dog ownership. xo, L Once You Pop... (You know the rest:).. Fun Don't Stop. Thanks for that, Pringles. In this case, once you from blogging for a day, it's hard to get back. But at least I have a good excuse for two plus days off the wagon: I'm - ACHOO! - a mess. Our new place is wonderful and delightful, and also veryyyy lush with trees, and plants, and flowers galore. ACHOO! It started with a sore throat on Monday morning and went quickly downhill - who knew that allergies could feel so much like the flu? Shiver me timbers. Anyway, here's what you missed: Me coughing a lot // Me yelling at Rooney // Me yelling at Amelia for begging to go outside and then wanting to come right back in // Me telling Mar she is the best little gal ever // Me doing laundry // Me wanting to go outside in the beautiful day but then being too scared // Me shamelessly watching reruns of "Sex and the City" that I have seen no fewer than 100 times a piece // Me feeling worthless about the job situation and then pumping myself up and then feeling worthless again // Me perusing for jobs and then getting bored and then forcing myself to look again until my eye balls bleed // Me - ACHOO! Get the picture? Regardless, I hope you are having a lovely week and that we can wax poetic in this space again soon, maybe tomorrow? For now, I am going to go dry cough into my elbow, and tug at my itchy ears like a baby, and count down the days to my last-ever day in this office: two and a half weeks from today! Hurrah (also: eeeeeeek! ) Weekend Recap First weekend in May and oh what a weekend it was. I mean, I guess. It was a low-key and productive weekend, just how I like 'em. (Minus feeling ick part of the time. ) But anyway, here's a recap. Friday: A long and harrowing day at the office was made brighter by the promise of an interview this coming Wednesday. The position is marketing manager for a large practice of veterinary surgeons - quite different from what I'm doing now but thinking maybe it could be a nice change for a while. Flexible, fun, and challenging. Would be great to grow my marketing skills since now I focus so much on the writing, editing, and production sides of media. I also think it would be so fulfilling to work for the betterment of animals every day (and get to play with them and take silly photo shoots and Tweet about them, etc. ) Only my favorite couple evah - in one of my fav cities evah. The evening was made up of "Sex and the City" reruns (including sobbing to the finale - I mean, has any show ended on a more fulfilling high note?! ), wine and Thai with dear friends, and falling asleep on the couch during "The Amazing Spiderman" before 11 p. m. Saturday: A failed attempt at getting a pedicure, wandering aimlessly at an art show feeling confused, giving up and having a margarita and people watching instead - then seeing "The Amazing Spiderman II" with D and the same dear friends. Enjoyed the movie, save a few lines from Jamie Foxx (did I make up that his last name has two Xs? ), who plays a nice-guy-turned-bad-guy that runs on electricity, or something?! Worst (and also best) line of all was "It's my birthday - time to light my candles" before blowing up some shit. Andrew Garfield is such a handsome little thing - and he and his real-life gal Emma Stone have great chemistry. Sad ending, though. Man, superheroes always have it rough, don't they? Spidey and his girl, Gwen.    Spent the rest of the evening feeling ick and moaning loudly on the couch (much to David's chagrin). After some gnashing of teeth, I cracked a beer like a real man and we watched a lovely film "Short Term 12, " which made me sob like a fool. Check it out if you have time (and like high-intensity emotional movies). Sunday: Today was the best kind of Sunday - ever long. I hope the rest of the night continues that way. We slept in, were lazy with reading and coffee, strolled around Potomac Mills shopping (scored a new black suit with pants and a skirt to go with it, plus a shirt to go under it - all for under $200 - thank you Nordstrom Rack! ), grocery shopped, made it home to the puppies and to do yard work, bought some new plants and flowers and potted them, cleaned up the house. Not bad since it's not even 8 yet, huh? Our lil' front stoop. The Azaleas are finally starting to bloom!    Somehow I still have some energy left but I will save it - soon figuring out dinner then lounging like a lug for the Sunday night shows - my favorites! "Game of Thrones" and "Mad Men" then off to bed to dream of the week ahead. More interviews? More beautiful weather? Feeling ready for whatever it is. So thankful for a weekend that allowed me to recharge.    Hope your weekend was exactly what you needed it to be. In summation, my weekend was grand: dirt under my fingernails, a lot of romantic entertainment/good crying, and Spidey. Proof I Wrote Today A Friday Haiku (Or Two): Alone on the couch Crunching on tortilla chips Friday, I'm in love The weekend is here So many chores to be done Let's eat pizza now Ending On a High Note It's hard to feel like the beginning of something new is really the beginning - it always seems to feel like the middle or the end. Am I making any sense? It's rare that a "fresh start" feels fresh at all - except like the freshness of a deep wound, the newness of a heartbreak. It often feels scary, or frustrating, or unremarkable - kind of like the middle does. Or it just feels like the end overshadows that new beginning. The way things end means a lot - means everything in the moment. The day I left The-Place-That-Shall-Not-Be-Named a little over two years ago remains one of the top five best things that has ever happened to me. I strolled into my last day with my Obama t-shirt on and without any stockings on and wore a shit-eating grin all day. The detailed procedures and files had been delicately prepared, checked, and explained to the person who needed to know. The deal was done. The clock was ticking. A few coworkers gathered sheepishly for cake and I don't even think I had any. I remember sitting there and watching everyone around me like I had stepped out of myself for a while - I wasn't even gone yet but I was already on the outside looking in. I'm sure I held conversations and joked and laughed, but I don't remember much of it - except one thing. As an aside: In the weeks leading up to that day, I had been having a hard - not because I didn't want to leave (Lord knows, I couldn't get out of the door fast enough) I just felt like no one really cared all that much. That the late nights, and extra responsibilities, and pinch hitting I'd always stepped up to do had been irrelevant, a waste of time. How silly of me. As much as I am tempted to feel that way in my current job sitch, I stop myself. You should never apologize for giving 110 percent. You should neve r apologize for working hard and doing the right thing. If your partner, or friend, or employer doesn't appreciate it - then maybe don't stay with them too long, but never be sorry you did your best. Back to the "one thing. " My old boss had been frustrated that I was leaving and didn't take it well; we didn't talk much those last few weeks. So I was feeling a bit down and alone (despite my joy! ), and I'll never forget one of the head honchos, who was a Good Ole' Cowboy and not someone I thought too fondly of, showed up to the tail end of my sendoff. He asked if I was staying in publishing and I told him I was. "Good, good, " he said in his slow drawl. "You have a real knack for this work; you'll be a true asset wherever you land. " Wow. As much as I had wanted to stomp out of that place with my middle fingers in the air (sorry, mom) I was so humbled in that moment. Sure, we hadn't seen eye-to-eye and he hadn't been an advocate for me all along, but he reached out in kindness as he sent me on my way - ended things on a high note. And it stopped me in my tracks. There's something to be said for that. And as much as I want to buy this Cafepress shirt (thanks for sharing, Al! ) and wear it on my last day here in passive-aggressive defiance, I (probably) won't: If this is lost on you, I work in a cold (frigid?! ), quiet, all-female office. Got it now? Yes, the last two years working here have been trying, lonely, and deflating, but they've also been some good things, too. My time here has taught me to think on my feet, analyze a problem from multiple different sides, consider the bottom line, juggle a million things without hardly ever dropping one, and not panick in the face of chaos. It also has forced me to grow some semblance of a backbone and stand on my own two feet. This place has made me a little bit of a warrior, and for that I am grateful. Am I ending on the note I wanted to end on? Am I walking away with a perfect plan of next steps and a cushion-y cloud to land on? Am I completely at peace with these last two years? Hell no. But I want to depart with a grateful heart. I am trying to move on to the next thing with a lightness of spirit, with an amnesia of the last five years - all the crying, and stress, and PIMPLES, and condescension, and not sticking up for myself, and extreme burned-out-ness - and free myself from it all. I hear there's very little traffic on the high road. Right Now - Hump Day Edition Wednesdays are good and hard - hard and good. In one sense, VICTORY! You're halfway there. In another, GUH! Two more days to get through. It's a silly little day and I'm especially tired tonight - so it's a double whammy. My brain is empty, so here's a peek at what's going on in my living room right now: RIGHT NOW: The stars of "Arrow" - dayummmmm. -David is watching "Arrow" and I'm listening in and turning frequently to catch glimpses of the lead character's abs and/or his "blue steel" expressions. It's a little bit corny-cheesy but I think the narrative is interesting and it's definitely full of fun action. A perfect "popcorn" television show, as David calls it. (And lots of cuties, too! ) -I'm drinking red, red wine from a plastic, plastic cup. The picture of class over here. -I've got my legs up on the dining room table next to my laptop as I type. Beside them is a sloppy stack of papers covered in numbers and scribbles - the fall out of the "family budget meeting" we had a few hours ago. I reeeally hate numbers and hate them even more when the numbers than desirable. It's gonna be a cruel - cruel summa - now the money's (going to be) gonnnne. -My toenails and fingernails are TOW' UP FROM THE FLO' UP. I don't know who I am anymore. Once upon a time, I kept my nails and toes painted in bright, fresh colors weekly, sometimes multiple times a week. I don't know where that woman went but she ain't here no mo'. I'm going to try to do something about that this week so I can get back to feeling all fabulous and successful and shit. -Today was another soggy, rainy day in a string of three days of nonstop rain. It felt gloomy and gray and blah but I found a few things to be truly grateful for despite the crappy weather: Fav couple of all time??    -I just got to watch one of my all-time favorite episodes of "Sex and the City" - episode 11 "Domino Effect" from season 6, part 1. So much fun drama with Steve and Miranda sensing old feelings emerge, Charlotte having a personal breakthrough with her journey trying to conceive, Samantha finally opening herself up to Smith, and Carrie plunging herself in and then out again of the never-ending "Big Dance. " I love how everyone gets even play in the episode and has equally amounts of "stuff" on the line. Carrie's closing remarks are so simple yet poignant. " It was a shift imperceptible to anyone but me.  But I knew Big's heart had closed again.  Maybe it would reopen in another five years, maybe it wouldn't.  But I knew myself well enough to know that that's not enough. "GAHHHHHH   -An hour-and-a-half phone conversation with my big sis never feels like a chore. The older I get the more I realize what a TREASURE my siblings are - they are everything to me. (And since they are basically the only ones who read this blog: I LOVE YOU BEANS! )    -My building has a parking garage so I was able to avoid the onslaught of rain and get to and from work relatively dry - not everyone is that lucky.    -I was reminded today that IT CAN ALWAYS BE WORSE. A close friend of mine who was born overseas and is not a U. S. citizen had her identity stolen recently and cannot work in the States right now. Not that she can't FIND work, she literally CAN'T work right now. So hard. She is my hero for not giving up and deciding to make the best of it. And also the reason why I have no excuse to whine about what's going on with me right now. It can always be worse, people. Sometimes it sucks to hear but it can be the thing we need to hear to snap us out of our pity parties. PERSPECTIVE, man -Roo is sitting at my feet tootin'. I can't tell a lie. My Funny Men It doesn't matter if you're a six-foot-tall Calvin Klein model, if you can't make me laugh there's just no chance, buddy. (Unless you're Colin Firth, he always gets all the chances. ) A man who can make me laugh is better than one with riches, great confidence, intelligence, athleticism, anything. David and I have been through times of plenty and not so plenty, times of joy and times of struggle, but no matter what we've always been able to get through with the help of a little laughter. David sings, and parts his hair down the middle, and talks in accents, and cracks corny jokes - he makes me laugh every day and it makes all the difference. My love for funny men came about from the geniuses I grew up watching next to my sisters, snuggled together on the couch. Those are some of my fondest memories. And whether together or countries apart, we're always quoting our favorite lines. For me, it's gotta be the classics. Who are your favorite funny men? Billy Crystal I've gotta start with Billy because we're currently watching "700 Sundays, " his HBO special and it was the inspiration for this piece. I fell for Billy in "When Harry Met Sally" (DUH) and "City Slickers. " I loved his sarcasm, his wonky voice, his bite-size size. I loved how he wasn't Mr. Handsome or charming, he just seemed like a regular guy you knew, some guy who used to date your sister or second cousin. Even now, years later, he's still hilarious and quite a storyteller. David is pretty hard to please when it comes to comedy and he has been cackling at the special all evening. It makes me so happy to see him smiling on my TV. Favorite movie quote: " Had my dream again where I'm making love, and the Olympic judges are watching. I'd nailed the compulsories, so this is it, the finals. I got a 9. 8 from the Canadians, a perfect 10 from the Americans, and my mother, disguised as an East German judge, gave me a 5. 6. Must have been the dismount. " -Harry Burns, "When Harry Met Sally" Steve Martin Don't tell the rest but Steve is my favorite. "Father of the Bride" quite literally shaped my childhood expectations for parenting, tennis shoe companies, backyard weddings, and meeting successful/ handsome bankers while traveling in Europe in your early 20s. Steve's physical comedy is what struck me from the beginning - I'd never seen a joke carry from someone's words to a swinging movement of his hips or flailing arms. It was mesmerizing to watch him. Through other movies I loved, "Father of the Bride, Part Two, " and "Three Amigos" and "Parenthood, " etc., I realized this wasn't just a great role or two; this was Steve Martin himself. There is just something so warm about him (even when he's playing a jerk in "Shop Girl") - and his banjo playing is incredible! Favorite movie quote: " I'll tell you what I'm doing. I want to buy eight hot dogs and eight hot dog buns to go with them. But no one sells eight hot dog buns. They only sell twelve hot dog buns. So I end up paying for four buns I don't need. So I am removing the superfluous buns. Yeah. And you want to know why? Because some big-shot over at the wiener company got together with some big-shot over at the bun company and decided to rip off the American public. Because they think the American public is a bunch of trusting nit-wits who will pay for everything they don't need rather than make a stink. Well they're not ripping of this nitwit anymore because I'm not paying for one more thing I don't need. George Banks is saying NO! " - George Banks, "Father of the Bride" Robin Williams OK so Robin has less of the fatherly vibe and and more of the oddball uncle feel but who doesn't love their oddball uncle? From classic comedic roles like "Miss Doubtfire" to sob-inducing dramas like "Patch Adams" and "Dead Poets Society, " Robin is consistently witty, relatable, emotional, and sassy. He, too, uses physical comedy to deepen his jokes and make that much more of an impact. I always loved the dramatic flair he worked into his roles - impersonating an elderly european housekeeper, donning a red nose to cheer up pediatric patients, and inspiring young boys to change charge of their lives. He taught me it was OK to laugh, even when you're uncomfortable or heartbroken. And Lord knows I have carried that like a torch for all my days. Favorite movie quote: -Mrs. Doubtfire: "Sink the sub. Hide the weasel. Park the porpoise. A bit of the old Humpty Dumpty, Little Jack Horny, the Horizontal Mambo, hmm? The Bone Dancer, Rumpleforeskin, Baloney Bop, a bit of the old Cunning Linguistics? " -Stu: "Mrs. Doubtfire, please. " -Mrs. Doubtfire: "Oh I'm sorry, am I being a little graphic? I'm sorry. Well, I hope you're up for a little competition. She's got a power tool in the bedroom, dear. It's her own personal jackhammer. She could break sidewalk with that thing. She uses it and the lights dim, it's like a prison movie. Amazed she hasn't chipped her teeth. " or... "I was going for a kind of a refugee motif. You know, 'fleeing my homeland' kind of thing. But look at you. This lovely Dances With Wolves motif. What's your Indian name, Shops With A Fist? " -Daniel Hillard, "Mrs. Doubtfire" or... "IT WAS A DRIVE-BY FRUITING! " -Mrs. Doubtfire, "Mrs. Doubtfire" Ah, they don't make 'em like they used to. xo, L Oh Motha' Took a little break from blogging this weekend to hang out with this little duderoni and his mama: If you missed them, check out Thursday's post with some angsty, young-adult poetry, as well as Friday's post recapping some of my all-time fav childhood books. Don't forget to comment with some of your favorites. This weekend I was able to witness in-person just how hard and yet rewarding it is being a mother. It's an all-hands-on deck, constant attention, never-stop-moving role. I was in awe of my friend's (seemingly) endless energy and thoughtfulness toward her son. Her care surpasses checking boxes on a chore list and extends to making the extra effort to make him smile or show him something new about the world - not once in a while, EVERY DAY. And she works full time. This woman needs a medal. It also was crazy to see so clearly how being a mother has changed my lovely friend in so many amazing ways. Her love for her son is tangible and I think that's why he is the most happy, content, and curious (almost) nine-month-old I've ever met. Even though just watching her made me tired, somewhere in the back of my mind I felt myself starting to believe I can maybe, perhaps, I hope be a mother one day. Keep in mind, I grew up around babies and mothers - young and old. Looking back on my youth, I think my mother made it look easy - bouncing a baby on her hip, soothing a cranky toddler, checking spelling on someone's homework, heating up some apple cider on the stove, talking on the telephone - all while having perfect 90s hair and the body of an 18-year-old. She seemed to take it all in stride - and to even enjoy it most of the time. (I guess I was too young to witness some of her early meltdowns. ;)) Of course, it wasn't easy. Raising six, eight children simply cannot be. It's not logical. No, she was not perfect but she loved us fiercely and still does. I have never questioned that. My mother's mother, my grandmother, passed away in 2010, a few months before our wedding. As I've written about before here, she was a loving, talented, faithful, and magical woman who had a profound effect on every life she touched. She was taken FAR too early in her life - and her loss was felt by the flocks of people who came to her funeral. She and my mother didn't always have the best relationship but they had a special connection, as my mother was my grandmother's only child with my grandfather. My grandparents later divorced and my grandmother remarried, eventually giving birth to three more girls - my mom's step sisters. The hole that my grandmother's death left in my mother was shocking. I think early on I thought, "Give it a few months and mom will be OK. " And now I better understand that my mother will never be OK without her mother. Just as you and I will never be OK without our mothers. Yes, we will get out of bed in the morning, dress in the darkness for work, force down some buttered toast, and face the day, but all of it is done with a piece missing. An essential piece of who we are. So, we will limp along through life without them. Mothers, you amaze me. Where would this world be without you? You represent an eternal optimism, a hope for humanity that cannot be shaken. Thank you for being so selfless and hardly ever sitting down. For creating magical songs and games to bring us out of our sadness or boredom. For supporting us through our wildly nonsensical adventures. For meeting new boyfriends and  fiancés a nd partners with endless optimism and love. For always bending and stretching our family circles to welcome new members with open arms. And thank you for never, ever giving up on us. Defining Moments - Childhood Book Edition Remember that school program Drop Everything And Read (D. E. A. R)? Gosh, I miss the 90s. My mom either invented that or just heavily capitalized on it, because once we grew too old for naps, she encouraged quiet time or silent reading time every day - alone in our rooms with books and barbies and the doors shut. Of course this was something we - or I, at least - hated and then grew to love. It was my time to get away from the world of big sisters who were "too cool, " and crying babies, and chores, and homework. It was my time to get lost in the pages of a book, to climb outside of myself and explore with reckless abandon and wonder. And the books I read and loved growing up helped define me. I can't wait to share them with my children and my nieces and nephews one day. What were some of your favorite childhood books and why? Here are just a few of mine: Oh, these stories. One of my all-time favorites was Mrs. Piggle Wiggle and the No-Quitters Cure. Mrs. Piggle-Wiggle was my whimsical, dreamy grandmother-nanny, who could fix anything from whining and bad attitudes to scraped knees with her magical cures and charms. Before I have children, I am going to re-read these books. Yes, this book, the one you give to expectant mothers? Maybe I stole it off of my mom's shelf and refused to give it back, but holy cannoli: I loved this book growing up, and to this day it still makes me ugly cry SO HARD. Such a beautiful narrative of a mother's love for her child. Amelia was MY GIRL, my mentor, my confidante. She was just the perfect mix of Lucy from "I Love Lucy" and Pipi Longstocking, and there are few other characters in the HISTORY of fiction that I could (and still can) relate to more. In her charming klutzy way, she would ruin - and then save and then maybe ruin again - the day, but always with love in her heart, a smile on her face, and that daggone bonnet-hat-thing on her head. Plus she was ungodly lanky - what more could an awkward 10-year-old ask for? Ohhhh, Miss Rumphius - she was so beautiful, so classic-ly ageless, and so lonely in her secluded little cabin. I felt for her deeply and I was so moved by the hand-painted imagery - especially those gorgeous little flowers. American Book Award winner - 'nuff said. Jan Brett, the storytelling sorceress, was my favorite author from the dawn of time until, maybe, college? I cannot tell a lie about this. I loved her stories and the beautiful artwork that lined the pages of her books. Everything looked so realistic. It didn't feel like kiddish "filler" art. "The Mitten" drew on my love of animals, the wonder of long Virgina winters, and the magic of the forest coming alive as soon as humans turn their backs. Not to mention, the concept of losing things, as is my signature. Great, great stuff here. This, too, is sort of a book for parents, I feel like? You know, individuals who can comprehend the level of love, sacrifice, selflessness, and emotion behind bringing life into this world. But anyway, it spoke to me so deeply - again, the striking artwork, the lush dream-world feel it carried, plus the touching depiction of a parent's love for his/her child. Also one that still makes me cry. Mmmkay, I maybe just shrieked and filled up with tears upon remembering this one. Carl was the most capable dog around - doing the Christmas shopping and wrapping on time, babysitting the kid, dolling out hugs and kisses when his family needed it most. I was obsessed with these books, as our childhood pup was a sweet Rottweiler named Maggie - the most loving and gentle creature you could imagine (unless you were livestock). My little sister would have tea parties with her and she'd follow us around the farm and sunbathe on the front porch. My love for dogs began with Maggie - and Carl. Have you read this book? This should be required reading for all adults. I mean it. It was perhaps the first-ever self-help book. In it, the adorable little blue engine isn't sure if he can make up over the crazy, scary mountain - and he tries and fails and tries and fails - but he doesn't give up - and eventually he makes it over the mountain and saves the circus, or the small town's economy, or maybe both, or whatever. WOW. I was reading this in elementary school. I was inadvertently learning that adversity is GOOD for us. CHANGE and FEAR are things we must face. "I THINK I CAN, I THINK I CAN, I THINK I CAN, " the little engine says at the beginning of his journey. The power of positive thinking. One of my favorite parts of the book (and I think this is from the book and not the movie that followed it? ) is the part where the engine hits a rough patch in his ascent and begins sliding back down the mountain. "I THOUGHT I COULD; I THOUGHT I COULD; I THOUGHT I COULD, " he says desperately. Openness, honesty about our struggles. HOLY CRAP I DON'T THINK I CAN DO THIS BUT JUST HOLD ON. This is powerful freaking stuff - all in the pages of a children's book. I look back at it now and marvel at the messages shared: "YES, WE CAN" (Obama owes royalties) and "WE CAN DO HARD THINGS" (a lotta' people owe royalties). They still ring true for me and you all these years later, whether we're able to see that through the fog of everyday life or not. Let that be a lesson to all of you - and to me, who needed to be reminded of this today - I THINK I CAN. I THOUGHT I COULD. I THINK I CAN. I THINK I CAN. And all of a sudden, we're DOING it, people. Amen. Throwback Thursday People who work out regularly have cheat days, don't they? Can that apply to the blogging world, too? Because I'm tired, mama. I don't have much fuel in the ole' tank. It's Thursday. Throwback Thursday, #tbt. On social media, this second-to-last day of the work week means you are guaranteed to see old photos of your friends or acquaintances as naked babies in tubs with their siblings, or photos of their mothers with 80s hair cuts, or photos with subjects wearing parachute pants somewhat unironically. It's amusing, slightly overdone, and one example of the strange camaraderie we all share spending so much of our lives online together. Yesterday I wrote a little about the woman I used to be, and today I posted photo evidence of that on Facebook and Instagram for a little #tbt goodness. (See left). Oy, the tragic, tangly hair. Oy, the baby doll tee with The Cure lyrics on it. Oy, the baggy, torn, and faded jeans. Oy, the colorful bead necklace. Oy, the self-conscious expression on my face. Just oy. Oy is not only my signature tag-line - I'm 50 percent Jewish, whaddya expect?! - it's also what I often feel while looking at old pictures of myself. And I've found the same sentiment comes from reading old pieces I wrote many moons ago. In the spirit of self depreciation, here's just such a piece - a poem I wrote in 2007 (age 20) for a college class. The assignment was to write a piece in the style of a classic poem - and I chose my favy Anne Sexton's "When Man Enters Woman. " Without further ado, here goes nothing (and a whole lotta' young adult angst): I Should Have Failed Outdoor Ed The knot that is tied each time man enters woman, claiming to never again be separate, that knot your mother used to dissuade you from dirtying your pristine insides, is a fraud. The tired strings that bound us, thread-bare from your carelessness from your ads, falsifying "honey, you are my shining star, don't you go away, " were severed without argument Like you, in(to) me then out. Easy. No struggle, No fight to preserve the knot. It's been years, but I saw you days ago And you gulped down our memories through the mouth of your liquor bottle, then wiped from your mouth, the taste of me, of us, sour, with the back of your hand, and asked me to drive you home. Still, always, pressing promises of "no strings attached, " as you slammed the door. But I've been pulling at threads ever since. Rebellious strands that trail behind me, scratch at my neck, stick to my tongue, refusing to be plucked out. Like your words in my head, now that they touched me, again and again, like a child running to the shore, then back to the shore, then back, in fearful delight. Back to the shore. I drove, this time. And covered my body in black fabric, in mourning of our untangled knot that unraveled two years ago. What's left: our scrubbed-clean limbs, singular strands stretched out to again find warmth. To find freedom from each other. And next time, tie tougher knots. I tie double knots, wound loops inside one another then outside, and in again. And the sky remains silent, and so does he. And no rivers are unleashed, and I don't swallow a flower's stem because I don't like the taste, and I've fated myself to hunger only for what is man- made, by two hands. Two bodies, dangling by thread. I never learned to tie a bowline. L.

OMG Harry Potter has disappeared 😭😭😭😭. I don't know about this movie, nor will I watch it but Morena Baccarin is gorgeous. Always jewelry. Nurse: 6 feet apart at all times Movie title: Am I a joke to you. Beautiful. Scrabble Scrabble brand logo, used worldwide by Mattel outside U. S. and Canada from 2013 Scrabble logo used by Hasbro within U. and Canada from 2014 Manufacturer(s) Mattel (outside U. and Canada) Hasbro (within U. and Canada) Designer(s) Alfred Mosher Butts Publisher(s) James Brunot Publication date 1938; 82 years ago Genre(s) Word game Board game Players 2–4 Setup time 2–6 minutes Playing time NASPA tournament game: ~50 minutes Random chance Medium (letters drawn) Skill(s) required Vocabulary, spelling, anagramming, strategy, counting, bluffing, probability Website Official website at Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, and be included in a standard dictionary or lexicon. The name Scrabble is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro. The game is sold in 121 countries and is available in 29 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a Scrabble set. [1] [2] [3] [4] There are approximately 4, 000 Scrabble clubs around the world. [4] Game details [ edit] A game of English-language Scrabble in progress The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually known as "squares"), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams, each of which collaborates on a single rack. [5] The board is marked with "premium" squares, which multiply the number of points awarded: eight dark red "triple-word" squares, 17 pale red "double-word" squares, of which one, the center square (H8), is marked with a star or other symbol; 12 dark blue "triple-letter" squares, and 24 pale blue "double-letter" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments. [6] The name of the game spelled out in game tiles from the English-language version. Each tile is marked with their point value, with a blank tile—the game's equivalent of a wild card —played as the word's first letter. The blank tile is worth zero points. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points for each lettered tile is based on the letter's frequency in standard English; commonly used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values. Tiles are usually made of wood or plastic and are 19 by 19 millimetres (0. 75 in × 0. 75 in) square and 4 mm (0. 16 in) thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition vary in width up to 2 mm (0. 08 in) for different letters. Travelling versions of the game often have smaller tiles (e. g. 13 mm × 13 mm (0. 51 in × 0. 51 in)); sometimes they are magnetic to keep them in place. The capital letter is printed in black at the centre of the tile face and the letter's point value printed in a smaller font at the bottom right corner. Most modern replacement tile sets come at. 700" X. 800". The official Scrabble board design. Key:    2×LS – Double letter score    3×LS – Triple letter score    2×WS / ★ – Double word score    3×WS – Triple word score S is one of the most versatile tiles in English-language Scrabble because it can be appended to many words to pluralize them (or in the case of most verbs, convert them to the third person singular present tense, as in the word PLUMMETS); Alfred Butts included only four S tiles to avoid making the game "too easy". Q is considered the most troublesome letter, as almost all words with it also contain U; a similar problem occurs in other languages like French, Dutch, Italian and German. J is also difficult to play due to its low frequency and a scarcity of words having it at the end. [7] C and V may be troublesome in the endgame, since no two-letter words with them exist, save for CH in the Collins Scrabble Words lexicon. History [ edit] In 1938, the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented, called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called Criss-Crosswords, added the 15×15 gameboard and the crossword-style gameplay. He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day. [9]: 98 In 1948, James Brunot, [10] a resident of Newtown, Connecticut and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also renamed the game Scrabble, a real word which means "to scratch frantically". [9]: 100 In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, Connecticut, a section of Newtown. They made 2, 400 sets that year but lost money. [11] According to legend, Scrabble ' s big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order, and within a year, "everyone had to have one. " [9]: 101 In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game. In its second year as a Selchow and Righter-built product, nearly four million sets were sold. [12] [9]: 104 Selchow and Righter bought the trademark to the game in 1972. [13] JW Spear began selling the game in Australia and the UK on January 19, 1955. The company is now a subsidiary of Mattel. [9] In 1986, Selchow and Righter was sold to Coleco, which soon afterward went bankrupt. Hasbro purchased the company's assets, including Scrabble and Parcheesi. [13] In 1984, Scrabble was turned into a daytime game show on NBC. The Scrabble game show ran from July 1984 to March 1990, [14] with a second run from January to June 1993. The show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was, "Every man dies; not every man truly Scrabbles. " [15] In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro. Scrabble was inducted into the National Toy Hall of Fame in 2004. [16] Evolution of the rules [ edit] The "box rules" included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999. [17] The major changes in 1953 were as follows: It was made clear that: words could be played through single letters already on the board. a player could play a word parallel and immediately adjacent to an existing word provided all crossing words formed were valid. the effect of two premium squares were to be compounded multiplicatively. The previously unspecified penalty for having one's play successfully challenged was stated: withdrawal of tiles and loss of turn. The major changes in 1976 were as follows: It was made clear that the blank tile beats an A when drawing to see who goes first. A player could pass their turn, doing nothing. A loss-of-turn penalty was added for challenging an acceptable play. If final scores are tied, the player whose score was highest before adjusting for unplayed tiles is the winner; [18] in tournament play, a tie is counted as half a win for both players. [19] The editorial changes made in 1989 did not affect gameplay. [ citation needed] The major changes in 1999 were as follows: a tile can be shifted or replaced until the play has been scored. a challenge applies to all the words made in the given play. Playing all seven tiles is officially called a "bingo" in North America and a "bonus" elsewhere. A change in the wording of the rules could have been interpreted as meaning that a player may form more than one word on one row on a single turn. Rules [ edit] Notation system [ edit] In the notation system common in tournament play, columns are labeled with the letters "A–O" and rows with the numbers "1–15". (On Scrabble boards manufactured by Mattel as well as on the Internet Scrabble Club, rows are lettered while columns are numbered instead. ) A play is usually identified in the format xy WORD score or WORD xy score, where x denotes the column or row on which the play's main word extends, y denotes the second coordinate of the main word's first letter, and WORD is the main word. Although it is unnecessary, additional words formed by the play are sometimes listed after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation. When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter. When annotating a play, previously existing letters on the board are usually enclosed in parentheses. Exchanges are often annotated by a minus sign followed by the tiles that were exchanged alphabetically; for example, if a player holds EIIISTU, exchanging two I's and a U would be denoted as "−IIU. " The image at right gives examples of valid plays and how they would typically be annotated using the notation system. An example of a Scrabble game in progress using Quackle, an open-source program. The first few plays are JOKED 8D 50, followed by REV(O)TInG E5 94 and YEX# F4 56. Additionally, a number of symbols have been employed to indicate the validity of words in different lexica: * means an illegal, or phony, word. # means a word valid in games using the British-originated word list ( CSW12) only. $ means a word valid in games using the American-originated word list ( TWL2) only.! means a word judged to be offensive, and thus valid in tournament games only. Sequence of play [ edit] Before the game, a resource, either a word list or a dictionary, is selected for the purpose of adjudicating any challenges during the game. The tiles are either put in an opaque bag or placed face down on a flat surface. Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both. Next, players decide the order in which they play. The normal approach is for players to each draw one tile: The player who picks the letter closest to the beginning of the alphabet goes first, with blank tiles taking precedence over the letter A. In most North American tournaments, the rules of the US-based North American Scrabble Players Association (NASPA) stipulate instead that players who have gone first in the fewest previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first. If there is still a tie, tiles are drawn as in the standard rules. At the beginning of the game, each player draws seven tiles from the bag and places them on their rack, concealed from the other player(s). Making a play [ edit] The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any move is made by using one or more tiles to place a word on the board. This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board. On each turn, the player has three options: Pass, forfeiting the turn and scoring nothing Exchange one or more tiles for an equal number from the bag, scoring nothing, an option available only if at least seven tiles remain in the bag Play at least one tile on the board, adding the value of all words formed to the player's cumulative score A proper play uses one or more of the player's tiles to form a continuous string of letters that make a word (the play's "main word") on the board, reading either left-to-right or top-to-bottom. The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word. If any words other than the main word are formed by the play, they are scored as well and are subject to the same criteria of acceptability. See Scoring for more details. A blank tile may represent any letter, and scores zero points, regardless of its placement or what letter it represents. Its placement on a double-word or triple-word square causes the corresponding premium to be applied to the word(s) in which it is used. Once a blank tile is placed, it remains that particular letter for the remainder of the game. After making a play, the player announces the score for that play, and then, if the game is being played with a clock, starts the opponent's clock. The player can change their play as long as the player's clock is running, but commits to the play when they start the opponent's clock. The player then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles. If a player has made a play and has not yet drawn a tile, the opponent may choose to challenge any or all words formed by the play. The player challenged must then look up the words in question using a specified word source (such as OTCWL, the Official Scrabble Players Dictionary, or CSW) and if any one of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited. In tournament play, a challenge may be to the entire play or any one or more words formed in the play, and judges (human or computer) are used, so players are not entitled to know which word(s) are invalid. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below. End of game [ edit] Under North American tournament rules, the game ends when either one player plays every tile on their rack, and there are no tiles remaining in the bag (regardless of the tiles on the opponent's rack) at least six successive scoreless turns have occurred and either player decides to end the game either player uses more than 10 minutes of overtime. (For several years, a game could not end with a cumulative score of 0–0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner being the player with the lower total point value on their rack. [20]) When the game ends, each player's score is reduced by the sum of their unplayed letters. In addition, if a player has used all of their letters (known as "going out" or "playing out"), the sum of the other player's unplayed letters is added to that player's score; in tournament play, a player who goes out adds twice that sum, and their opponent is not penalized. Examples [ edit] Plays can be made in a number of ways (in what follows, it is assumed that the word JACK has been played on a previous turn; letters in parentheses represent tiles already on the board): Adding one or more letters to an existing word, e. (JACK)S, HI(JACK), HI(JACK)ING, (JACK)FRUIT. "Hooking" a word and playing perpendicular to that word, e. playing IONIZES with the S hooked on (JACK) to make (JACK)S. Playing perpendicular to a word, e. YEU(K)Y through the K in JACK. Playing parallel to a word(s) forming several short words, e. CON played under (JACK) simultaneously forming (J)O and (A)N. Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word, and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word. Words must read either left-to-right or top-to-bottom. Diagonal plays are not allowed. Scoring [ edit] Premium square colors Square Original and Mattel version Hasbro Version (2008–2014) Double letter Light blue Blue Triple letter Dark blue Green Double word Pink Red Triple word Orange The score for any play is determined this way: Each new word formed in a play is scored separately, and then those scores are added up. The value of each tile is indicated on the tile, and blank tiles are worth zero points. The main word (defined as the word containing every played letter) is scored. The letter values of the tiles are added up, and tiles placed on Double Letter Score (DLS) and Triple Letter Score (TLS) squares are doubled or tripled in value, respectively. Tiles placed on Double Word Score (DWS) or Triple Word Score (TWS) squares double or triple the value of the word(s) that include those tiles, respectively. In particular, the center square (H8) is considered a DWS, and the first play is doubled in value. If any "hook" words are played (e. playing ANEROID while "hooking" the A to BETTING to make ABETTING), the scores for each word are added separately. This is common for "parallel" plays that make up to eight words in one turn. Premium squares apply only when newly placed tiles cover them. Any subsequent plays do not count those premium squares. If a player covers both letter and word premium squares with a single word, the letter premium(s) is/are calculated first, followed by the word premium(s). If a player makes a play where the main word covers two DWS squares, the value of that word is doubled, then redoubled (i. e. 4× the word value). Similarly, if the main word covers two TWS squares, the value of that word is tripled, then retripled (9× the word value). Such plays are often referred to as "double-doubles" and "triple-triples" respectively. It is theoretically possible to achieve a play covering three TWS squares (a 27× word score), although this is extremely improbable without constructive setup and collaboration. Plays covering a DWS and a TWS simultaneously (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the play goes unchallenged (this is valid under North American tournament rules). Finally, if seven tiles have been laid on the board in one turn, known as a " bingo " in North America and as a "bonus" elsewhere, after all of the words formed have been scored, 50 bonus points are added. When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players. Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments. A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play. Example [ edit] Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the order of operations). Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play. Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the words formed is 14+3+2 = 19. But since this is a seven-letter play, 50 points are added, resulting in a total score of 69. Player 1 now has a 117–51 lead. The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game. In tournament play, a tie counts as 1/2 a win for both players. Acceptable words [ edit] Acceptable words are the primary entries in some chosen dictionary, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed, unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun (automotive, vexillological, etc. ) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL, RADAR, LASER, and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings (e. NEEDE for NEED) are generally not allowed. Foreign words are not allowed in English-language Scrabble unless they have been incorporated into the English language, as with PATISSERIE, KILIM, and QI. Vulgar and offensive words are generally excluded from the OSPD4 but allowed in club and tournament play. Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster. Names of recognized computer programs are permitted as an acceptable proper noun (For example, WinZIP). The memorization of two-letter words is considered an essential skill in this game. [21] A near-ending game board, tiles and racks of the magnetic Pocket Scrabble (International, Mattel, Inc. ) There are two popular competition word lists used in various parts of the world: TWL (also known as OTCWL, OWL, or TWL) SOWPODS (also called "Collins" or "CSW") The first is used in America, Canada, Israel and Thailand, and the second in all other English-speaking countries TWL, OWL2 and OSPD5 [ edit] The North American 2006 Official Tournament and Club Word List, Second Edition (OWL2) went into official use in American, Canadian, Israeli and Thai club and tournament play on March 1, 2006 (or, for school use, the bowdlerized Official Scrabble Players Dictionary, Fifth Edition (OSPD5)). North American competitions use the Long Words List for longer words. The OWL2 and the OSPD5 are compiled using four (originally five) major college-level dictionaries, including Merriam-Webster (10th and 11th editions, respectively). If a word appears, at least historically, in any one of the dictionaries, it will be included in the OWL2 and the OSPD5. If the word has only an offensive meaning, it is only included in the OWL2. The key difference between the OSPD5 and the OWL2 is that the OSPD5 is marketed for "home and school" use, with expurgated words which their source dictionaries judged offensive, rendering the Official Scrabble Players Dictionary less fit for official Scrabble play. The OSPD5, released in 2014, is available in bookstores, whereas the OWL2 is only available through NASPA). Collins Scrabble Words [ edit] In all other English-speaking countries, the competition word list is Collins Scrabble Words 2019 edition, known as CSW19. Versions of this lexicon prior to 2007 were known as SOWPODS. The lexicon includes all allowed words of length 2 to 15 letters. This list contains all OWL2 words plus words sourced from Chambers and Collins English dictionaries. This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America. Tournaments are also occasionally played to CSW in North America, particularly since 2010. NASPA officially rates CSW tournaments alongside OWL tournaments, using a separate rating system. [22] Challenges [ edit] The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits his or her turn. (In some online games, an option known as "void" may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied. ) The penalty for an unsuccessful challenge (where all words formed by the play are deemed valid) varies considerably, including: "Double Challenge", in which an unsuccessfully challenging player must forfeit the next turn. This penalty governs North American (NASPA-sanctioned) OWL tournament play, and is the standard for North American, Israeli, and Thai clubs. [ citation needed] Because loss of a turn generally constitutes the greatest risk for an unsuccessful challenge, it provides the greatest incentive for a player to "bluff", or play a "phony" – a plausible word that they know or suspect to be unacceptable, hoping his or her opponent will not call him on it. Or a player can put down a legal word that appears to be a phony hoping the other player will incorrectly challenge it and lose their turn. "Single Challenge"/"Free Challenge", in which no penalty whatsoever is applied to a player who unsuccessfully challenges. This is the default rule in Ireland and the United Kingdom, as well as for many tournaments in Australia, although these countries do sanction occasional tournaments using other challenge rules. Modified "Single Challenge", in which an unsuccessful challenge does not result in the loss of the challenging player's turn, but is penalized by the loss of a specified number of points. The most common penalty is five points. The rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as in contemporary World Scrabble Championships (since 2001) and North American (NASPA-sanctioned) Collins tournaments, and particularly prestigious Australian tournaments. [23] Some countries and tournaments (including Sweden) use a 10-point penalty instead. In most game situations, this penalty is much lower than that of the "double challenge" rule. Consequently, such tournaments encourage greater willingness to challenge and discourage playing dubious words. Under NASPA tournament rules, a player may request to "hold" the opponent's play in order to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles. If player A holds, player A's clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced (which tiles must then be kept separate). There is no limit on how long player A may hold the play. If player A successfully challenges after player B drew provisional replacement tiles, player B must show the drawn tiles before returning them to the bag. Club and tournament play [ edit] Tens of thousands play club and tournament Scrabble worldwide. All tournament (and most club) games are played with a game clock and a set time control. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense. Almost all tournament games involve only two players; typically, each has 25 minutes in which to make all of their plays. For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points. Also, most players use molded plastic tiles, not engraved like the original wooden tiles, eliminating the potential for a cheating player to "braille" (feel for particular tiles, especially blanks, in the bag). [12] Players are allowed "tracking sheets", pre-printed with the letters in the initial pool, from which tiles can be crossed off as they are played. Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent's rack. Notable and regularly held tournaments include: The World Scrabble Championship: held in odd years up until 2013, when it was announced by Mattel that it would be called the Scrabble Champions Tournament and be held annually in subsequent years. [24] The North American Scrabble Championship: an open event attracting several hundred players, held around July–August every year or two in the United States. The National Scrabble Championship of the United Kingdom, held every year. The Brand's Crossword Game King's Cup: the largest tournament in the world. Held annually in Thailand around the end of June or beginning of July. The UK Open: the largest Scrabble tournament in Europe, held annually in Coventry, United Kingdom since 2008. Other important tournaments include: The World Youth Scrabble Championships: entry by country qualification, restricted to under 18 years old. Held annually since 2006. The National School Scrabble Championship: entry open to North American school students. Held annually since 2003. The Canadian Scrabble Championship: entry by invitation only to the top fifty Canadian players. Held every two to three years. The Singapore Open Scrabble Championship: international Singapore championship held annually since 1997. Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes. Clubs also typically hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine games are played each day. There are also clubs in the UK and many other countries. There are a number of internationally rated SOWPODS tournaments. [25] During off hours at tournaments, many players socialize by playing consultation (team) Scrabble, Clabbers, Anagrams, Boggle, Words with Friends, Scramble with Friends and other games. Computer players [ edit] Maven is a computer opponent for the game, created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside North America, the official Scrabble computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown. [26] A Qt cross-platform version of Quackle is available on GitHub. [27] Console and computer video game versions [ edit] Several computer and video game versions of Scrabble have been released for various platforms, including PC, Mac, Amiga, Commodore 64, Sinclair ZX Spectrum, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, PlayStation Portable, iPod, iPad,, Palm OS, Amstrad CPC, Xbox 360, Kindle, Wii and mobile phones. The Nintendo DS version of Scrabble 2007 Edition made news when parents became angry over the game's AI using potentially offensive language during gameplay. [28] Web versions [ edit] A number of websites offer the possibility to play Scrabble online against other users, such as, the Internet Scrabble Club and from Electronic Arts (North America only). Facebook initially offered a variation of Scrabble called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against the creators of Scrabulous. [29] Four days later, Scrabulous was disabled for users in North America, [30] eventually reappearing as " Lexulous " in September 2008, with changes made to distinguish it from Scrabble. By December 20, Hasbro had withdrawn its lawsuit. [31] Mattel launched its official version of online Scrabble, Scrabble by Mattel, on Facebook in late March 2008. [32] [33] The application was developed by Gamehouse, a division of RealNetworks who had been licensed by Mattel. [33] Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging Mattel, [32] the Gamehouse Facebook application was available only to players outside the United States and Canada. [33] Meanwhile, the version developed by Electronic Arts for Hasbro was available throughout the world. When Gamehouse ceased support for its application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism from its user base. [34] The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts has also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform. As well as facilities to play occasional games online, there are many options to play in leagues. The biggest of these [35] is the FSL Scrabble League, which is played at. Television game show versions [ edit] In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the "Official Home Version" of the game show (or officially as the "TV Scrabble Home Game"), game play bears more resemblance to the game show than it does to a traditional Scrabble game, although it does utilize a traditional Scrabble gameboard in play. On September 17, 2011, a new game show based on Scrabble, called Scrabble Showdown, debuted on The Hub with Justin "Kredible" Willman as the host of the program. [36] Each week, teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world. Super Scrabble [ edit] A new licensed product, Super Scrabble, was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board. Records [ edit] The following records were achieved during competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams, Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ. [37] When available, separate records are listed based upon different official word lists: OTCWL, the North American list also used in Thailand and Israel; OSW, formerly the official list in the UK; SOWPODS, the combined OTCWL+OSW now used in much of the world, known today as Collins Scrabble Words. To date, new editions or revisions of these lists have not been considered substantial enough to warrant separate record-keeping. High game (OTCWL) – 830 by Michael Cresta (Mass. ), at the Lexington (Mass. ) club, October 12, 2006. Cresta defeated Wayne Yorra 830-490. [38] [39] High game (OTCWL) in a tournament game - 803 by Joel Sherman (N. Y. ), at a tournament in Stamford, Conn., December 9, 2011. Sherman defeated Bradley Robbins 803–285, playing a record-tying seven bingos and sticking Robbins with the Q. [40] High game (OSW) – 793 by Peter Preston (UK), 1999. [41] High game (SOWPODS) – Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21, 2012. The winning margin of 591 points is also believed to be a record. [42] [43] [44] High combined score (OCTWL) – 1320 (830–490) by Michael Cresta and Wayne Yorra, in a Lexington, Mass., club, 2006. [38] [39] High combined score (OCTWL) in a tournament game – 1134 (582–552) by Keith Smith (Tex. ) and Stefan Rau (Conn. ), Round 12 of the 2008 Dallas Open. (Rau's losing score of 552 included three phony words that were not challenged. ) [45] High combined score (OCTWL) in a tournament game with no phony words played – 1127 (725–402) by Laurie Cohen (Ariz. ) and Nigel Peltier (Wash. ), in a tournament in Ahwatukee, Arizona, February 16, 2009. [46] High combined score (SOWPODS) – 1210 (721–489) by Edward Okulicz (Australia and Michael McKenna (Australia), at the 2013 Janboree in NSW. [47] Highest losing score (OCTWL) – 552 by Stefan Rau (Conn. ) to Keith Smith's (Tex. ) 582, Round 12 of the 2008 Dallas Open. [45] Highest tie game (OCTWL) – 502–502 by John Chew and Zev Kaufman, at a 1997 Toronto Club tournament. [48] Highest tie game (SOWPODS) – 532–532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the 2012 World Youth Scrabble Championship. [49] Highest opening move score (OCTWL) – MuZJIKS (with a blank for the U) 126 by Jesse Inman (S. C. ) at the National Scrabble Championship, 2008. [50] The highest possible legal score on a first turn is MUZJIKS 128, using an actual U rather than a blank. (Note: The odds of drawing MUZJIKS without blanks is 9 in 432, 325, 411, or 1 in [51]) Highest opening move score (SOWPODS) – BEZIQUE 124 by Sam Kantimathi (1993), [52] Joan Rosenthal [53] and Sally Martin. [53] Highest single play (OCTWL) – QUIXOTRY 365 by Michael Cresta (Mass. ), 2006. [38] [39] Highest single play (SOWPODS) – CAZIQUES 392 by Karl Khoshnaw. [54] Highest average score, multi-day tournament (OSPD) – 503 by James Leong (Sask. ) over 12 rounds at Brandon, Man., 2015. [55] 484 by Doug Brockmeier (Calif. ) over 12 rounds at Elmhurst, Ill., 2011. [56] 471 by Chris Cree (Tex. ) over 18 rounds at the Bayou Bash in Houston, Tex., 2007. [57] Highest average score, multi-day tournament (SOWPODS) – 499. 94 by Nigel Richards (MY) over 16 rounds at the 7th Lim Boon Heng Cup, Singapore, 2009. [58] Two other records are believed [ citation needed] to have been achieved under a British format known as the "high score rule", in which a player's tournament result is determined only by the player's own scores, and not by the differentials between that player's scores and the opponents'. Play in this system "encourages elaborate setups often independently mined by the two players", [41] and is significantly different from the standard game in which defensive considerations play a major role. While the "high score" rule has led to impressively high records, it is currently out of favor. [ citation needed] High game score of 1, 049 by Phil Appleby of Lymington, Hampshire, UK, on June 25, 1989 in Wormley, Hertfordshire, UK. his opponent scored just 253 points, giving Appleby a record victory margin of 796 points. High single-turn score of 392, by Dr. Saladin Karl Khoshnaw [54] in Manchester, UK, in April 1982. The word he used was CAZIQUES, meaning "native chiefs of West Indian aborigines". Hypothetical scores in possible and legal but highly unlikely plays and games are far higher, primarily through the use of words that cover three triple-word-score squares. The highest reported score for a single play is 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone. [59] When only adding the word sesquioxidizing to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move. [59] The highest reported combined score for a theoretical game based on SOWPODS is 4046 points. [60] Other records are available for viewing at " Total Scrabble " (PDF)., an unofficial record book which includes the above as sources and expands on other topics. In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm's College, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by Guinness Book of Records, as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them. [61] National versions [ edit] Versions of the game have been released in several other languages. The game was called Alfapet when it was introduced in Sweden in 1954, but since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, created by the owners of the name Alfapet. A Russian version is called Erudit. Versions have been prepared for Dakotah, Haitian Creole, Dakelh ( Carrier language), and Tuvan. [62] For languages with digraphs counted as single letters, such as Welsh and Hungarian, the game features separate tiles for those digraphs. An Irish language version of Scrabble was published by Glór na nGael in 2010. The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board. Variations [ edit] There are numerous variations of the game. While they are similar to the original Scrabble game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout, whereas Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, as does Words of Gold. A duplicate Scrabble tournament in La Bresse, France Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1485 players, a record for French Scrabble tournaments. Scarabeo  [ it] is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules. [63] In one variation of Scrabble, blanks score points corresponding to the letters the blanks are used to represent. For example, if one played blank to represent a Z, it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and blank to represent a T, N, L, S or R or any of the vowels would get one. Popular among tournament Scrabble players is Clabbers. In Clabbers, any move that consists of anagrams of allowable words is allowed. For example, because ETAERIO is allowable in ordinary Collins Scrabble, EEAIORT would be allowable in Clabbers. [64] A junior version, called Junior Scrabble, has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game. Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It!, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, Upwords, and WordSpot. There are also number-based variations, such as Equate (game), GoSum, Mathable, Numble, Numbler, Triolet, Yushino and Numenko. Gameboard formats [ edit] The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many "deluxe" sets still do. Tile Lock Scrabble and Tile Lock Super Scrabble Editions [ edit] Both games are made by Winning Moves and feature smaller, plastic tiles that are held in place on the board with little plastic posts. The standard version features exactly the same 100 tiles as regular Scrabble. The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble. Travel editions [ edit] Editions are available for travelers who may wish to play in a conveyance such as a train or plane, or to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players' trays are also designed with stay-fast holders. Such boards are also typically designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress. Production and Marketing Company, 1954 – metal hinged box, Bakelite tiles inlaid with round magnets, chrome tile racks, silver colored plastic bag and cardboard box covered with decorative paper. The box, when opened flat, measures 8   1 ⁄ 2  in ×  7   3 ⁄ 4  in (22 cm × 20 cm) and the tiles measure 1 ⁄ 2  in (13 mm) square. Spear's Games, 1980s – boxed edition with pegboard, plastic tiles with small feet to fit snugly in the pegboard. Racks are clear plastic, allowing some sorting while holding tiles fairly snugly. Set comes with a drawstring plastic bag to draw tiles and a cardboard box. It is possible to save a game in progress by returning the board to the box. There is risk of players' trays being mixed and upset, and the box lid, held on by friction, is subject to upset. Selchow & Righter, 1980s – pocket edition with plastic "magnetic" board and tiles. Tile racks are also plastic with asymmetrical shape to provide handhold. All elements fit in a plastic envelope for travel and to permit a pause in the game. Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not perfectly clean. Game format is extremely small, allowing Scrabble games for backpackers and others concerned about weight and size. Hasbro Games, 2001 – hinged plastic board with clear tile-shaped depressions to hold tiles in play. Board is in a black, zippered folio such that board and tiles may be folded for travel, even with game in play. Reverse side of board contains numbered mounts for racks, holding tiles face down, allowing secure and confidential storage of tiles while game is paused. Some versions have tile racks with individual tile slots, thus not permitting easy sorting of tiles in rack. The board, when opened up, measures 24. 5 cm × 21. 0 cm ( 9   3 ⁄ 4  in ×  8   1 ⁄ 4  in), and the tiles are 12. 3 mm × 12. 3 mm × 6. 7 mm ( 1 ⁄ 2  in ×  1 ⁄ 2  in ×  1 ⁄ 4  in) in size. Deluxe editions [ edit] At the opposite end, some "deluxe" editions offer superior materials and features. These include editions on a rotating turntable, so players can always face the board, with the letters upright and a raised grid that holds the tiles in place. More serious players often favor custom Scrabble boards, often made of acrylic glass or hardwood, that have superior rotating mechanisms and personalized graphics. Large print edition [ edit] An edition has been released (in association with the Royal National Institute of Blind People (RNIB)) with larger board and letters for players with impaired vision. The colours on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point. Works detailing tournament Scrabble [ edit] An introduction to tournament Scrabble and its players can be found in the book Word Freak by Stefan Fatsis. In the process of writing, Fatsis himself became a high-rated tournament player. The Scrabble Player's Handbook, edited by Stewart Holden and written by an international group of tournament players, gives the information a serious player needs to advance to successful tournament play. [65] There have been numerous documentaries made about the game, including: Scrabylon (2003), by Scott Petersen, which "gives an up-close look at why people get so obsessed with that seemingly benign game" Word Slingers (2002), by Eric Siblin and Stefan Vanderland (produced for Canadian Broadcasting Corporation (CBC)), which follows four expert Canadian players at the 2001 World Championship in Las Vegas Word Wars (2004) by Eric Chaikin and Julian Petrillo, about the "tiles and tribulations on the Scrabble game circuit" See also [ edit] Anagrams Public domain game, predecessor to Scrabble Anamonic Blanagram Boggle Countdown (game show) RSVP (board game) Scrabble in Hong Kong Upwords Words with Friends Wordscraper References [ edit] ^ "History of Toys and Games: Scrabble ".. Archived from the original on April 24, 2008. ^ "The History of Scrabble ®". Mind Sport Olympiad. Archived from the original on June 8, 2011. ^ "Spell bound". The Guardian. London. June 28, 2008. Retrieved January 2, 2009. ^ a b "Scrabble: 60 facts for its 60th birthday". The Daily Telegraph. Retrieved March 31, 2016. ^ "Scrabble".. Retrieved April 29, 2015. ^ "Official Tournament Rules" (PDF).. North American Scrabble Players Association. June 16, 2011. p. 8. Retrieved November 1, 2011. ^ "Letter positions in Scrabble". Archived from the original on April 24, 2016. ^ Tierney, John (May 24, 1998). "Humankind Battles for Scrabble Supremacy". The New York Times Magazine. ^ a b c d e Fatsis, Stefan (2002). Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. ISBN   0-14-200226-7. ^ "James Brunot entry on Board Game Geek".. ^ Edley, Joe & Williams, John D. Jr. (With) (2001). Everything Scrabble. Simon and Schuster. ISBN   0-671-04218-1. CS1 maint: uses authors parameter ( link) [ page needed] ^ a b Fatsis, Stefan (August 17, 2012). "The Case of the Stolen Blanks". Slate. Retrieved August 19, 2012. Scrabble transitioned from living-room novelty—nearly 4 million sets were sold in 1954—to competitive passion in the 1960s, when it landed alongside chess, backgammon, and bridge in smoke-filled games parlors in New York City.... When the tiles were placed in bags during games, unscrupulous players could feel around for the blanks because they had no grooves, a tactic known as " brailling ". ^ a b "History of Scrabble".. April 26, 2003. Archived from the original on March 16, 2010. Retrieved April 6, 2010. ^ Scrabble (1984–1990) on IMDb. Retrieved 2012-08-19. ^ "The Development of Scrabble" (PDF).. November 2010. Retrieved March 17, 2013. ^ "Scrabble in the National Toy Hall of Fame". - The Word Game Community. ^ "Scrabble – a Brief History and Evolution of the Rules, 1949–1999".. September 2010. ^ "Scrabble Game Rules" (PDF). Hasbro. Retrieved February 6, 2017. ^ "NASPA Official Tournament Rules: Player Edition" (PDF). Retrieved February 6, 2017. ^ game-by-game results for Marlon Hill in Albany, NY July 2010 at ^ "[Loopful] Two Letter Words Allowed In Scrabble". Word Buff. Retrieved June 8, 2015. ^ "SOWPODS - NASPAWiki". North American Scrabble Players Association. ^ "Australian Masters and State Team Challenge".. Retrieved May 1, 2018. ^ "WESPA News: Scrabble Champions Tournament Announcement". WESPA. ^ "Internationally Rated SOWPODS Events".. Retrieved April 6, 2010. ^ "A Computer Program Wins Its First Scrabble Tournament". The Chronicle of Higher Education. 2007. Retrieved September 13, 2009. ^ Henry, Lesley-Anne (September 27, 2007). "Slang word shock on Scrabble video game". The Belfast Telegraph. Retrieved January 2, 2011. ^ "Legal Troubles Mount for Scrabulous - Hasbro Sues for Infringement". efluxnews. July 27, 2008. Archived from the original on July 30, 2008. ^ "Facebook shuts off Scrabulous after Hasbro sues". Los Angeles Times. Bloomberg News. July 29, 2008. Archived from the original on August 5, 2008. ^ Sivaraman, Aarthi (December 15, 2008). "Hasbro withdraws suit against Scrabulous creator". Reuters. Retrieved April 6, 2010. ^ a b Foley, Stephen (April 8, 2004). "Mattel takes on Scrabulous in war of the words". The Independent. Retrieved April 8, 2008. ^ a b c Timmons, Heather (April 7, 2004). "Scrabble Tries to Fight a Popular Impostor at Its Own Game". The New York Times. Retrieved April 8, 2008. ^ "Facebook update spells A-N-G-E-R". Sydney, Australia. June 6, 2013. ^ "The Man Behind the Facebook Scrabble League". June 3, 2015. Retrieved March 18, 2017. ^ "The Hub Announces". Buzzerblog. Archived from the original on March 29, 2012. Retrieved March 25, 2011. ^ "Archived copy". Archived from the original on August 27, 2005. Retrieved July 30, 2005. CS1 maint: archived copy as title ( link) ^ a b c "830-point Game at the Lexington Scrabble Club".. Retrieved April 6, 2010. ^ a b c Fatsis, Stefan (October 26, 2006). "830! How a carpenter got the highest Scrabble score ever". Slate Magazine. Retrieved April 6, 2010. ^ game-by-game results for Joel Sherman in Stamford, CT 2011 at ^ a b "Scrabble FAQ".. Retrieved April 6, 2010. ^ "Round 5 scores".. Retrieved January 21, 2012. ^ "Rik Kennedy-Toh Weibin annotated game ()". Retrieved July 15, 2017. ^ "Meet 'Mr. 850' Toh Weibin". WESPA. January 2012. Retrieved July 15, 2017. ^ a b "World Record: Highest Losing Score".. Retrieved April 6, 2010. ^ Coty Dolores Miranda (February 19, 2009). "World Scrabble record set in Ahwatukee tournament". The Arizona Republic. Retrieved April 6, 2010. ^ [1] Game summary ^ "Chew vs Kaufman". June 15, 1997. Retrieved April 6, 2010. ^ "2013 WYSC Stories". World Youth Scrable. ^ "2008 NSC Live Coverage, Round 5".. Retrieved April 6, 2010. ^ Based on the respective distribution of each tile, the odds of drawing MUZJIKS in order is the product of the fractions ​ 2 ⁄ 98, ​ 4 ⁄ 97, ​ 1 ⁄ 96, ​ 1 ⁄ 95, ​ 9 ⁄ 94, ​ 1 ⁄ 93, and ​ 4 ⁄ 92. This value must then be multiplied by factorial of 7—the number of tiles for which the factorial is the number of combinations—to obtain the probability of drawing the tiles in any order. ^ Glenday, Craig (April 29, 2008). Guinness World Records 2008. Random House Publishing Group. p. 198. ISBN   978-0-553-58995-5. Retrieved March 24, 2011. ^ a b "Tournament records – All-time best".. Retrieved April 6, 2010. ^ a b "WSC Player Information: Karl Khoshnaw". Retrieved April 27, 2006. ^ game-by-game results for James Leong in Brandon, MB 2015 at ^ game-by-game results for Doug Brockmeier in Elmhurst, IL 2011 at ^ game-by-game results for Chris Cree in Houston, TX 2007 at ^ "Scrabble Association Archives – Nigel Richards, 7th Lim Boon Heng Cup, 22 Mar 2009". Singapore Scrabble Association. Retrieved December 10, 2010. ^ a b Record for the Highest Scoring Scrabble Move at ^ "Record for the Highest Scoring Scrabble Move". Scrabulizer. ^ McWhirter, Norris (1985). Guinness Book of World Records 1985. Sterling Publishing. ISBN   0-8069-0264-7. [ page needed] ^ Voinov, Vitaly. 2010. Words should be fun: Scrabble as a tool for language preservation in Tuvan and other local languages. Language Documentation & Conservation 4. 213–230. ^ "Scarabeo – Sito ufficiale".. Retrieved October 12, 2013. ^ Warren, Jane. "Cut-throat world of competitive Scrabble as Allan Simmons is BANNED for cheating". The Express. Retrieved April 6, 2018. ^ Scrabble Player's Handbook. Further reading [ edit] Arneson, Erik (June 26, 2019). "How To Win at Scrabble and Words With Friends: How to Practice, Play, and Win Strategically". The Spruce Crafts. McElwee, Kevin (December 13, 2018). "Does Scrabble Need To Be Fixed? ". Nautilus. " Scrabble as a tool for language preservation in Tuvan". ScholarSpace. Manoa, Hawaii. An article relating how Scrabble has been adapted to other languages, describing how it was prepared for the Tuvan languages, and giving directions about how to adapt it. Wallace, Robert (December 14, 1953). "A Man Makes a Best-Selling Game - Scrabble - and Achieves His Ambition (Spelled Out Above): Little Business In the Country". LIFE Magazine. p. 101. External links [ edit] Wikimedia Commons has media related to Scrabble. Hasbro's Scrabble website at Mattel's Scrabble website at specification describes a computer file format for recording and annotating Scrabble games. Association of British Scrabble Players North American Scrabble Players Association (NASPA) (sanctions Club and Tournament play in North America) Scrabble Australia Scrabble Word Database (Multi-language) World English-Language Scrabble Players Association (WESPA) U. Patent 2, 752, 158 – Game apparatus – This patent used to protect the jagged edges of bonus squares, which were added so that one need not lift previously placed tiles in order to see the bonus. It expired decades ago.

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Math Sometimes, Always, Never MATH PROBLEMS help please. ASAP thanks. Sometimes always never film. Sometimes always never film review. Scrabble Word Score Calculator Home • Apart from You - a novel • Another Chance at Life: A Breast Cancer Survivor's Journey - non-fiction • David's Fiction • Essays • Tell a friend about this page This simple calculater uses the letter values given here to tell you how much a word is worth in the game of Scrabble. Obviously this is the single-letter score; if you hit a double- or triple-letter score space, then you'll have to calculate the word's score yourself. Enter the word in the box below and press the Calculate button. The score appears in the next line. The word: The score: • Tell a friend about this page.

I love you Mindy Kaling ❤. Always remembered never forgotten quotes. This IDIOT offered him 100? Legend has it, he was offered the One ring and turned it down. Sometimes always never grammar. Always winter never christmas. Always together never apart. Always bracelet. February 5, 2014 4 min read Opinions expressed by Entrepreneur contributors are their own. What does the game of Scrabble have to do with startups? Not much, other than being a game board sitting on the shelf in the break room. However, there are some valuable strategies you can apply from Scrabble into your startup business. Read on, this will soon start to make sense. Shuffle your letters. I can't tell you how many times I will be blankly staring at my rack of tiles, not being able to create any words. But when I start to randomly shuffle up the letters, my brain starts to see potential words that it otherwise missed at first glance. The business lesson here is when you are challenged by a specific problem, try to look at it from multiple perspectives. A solution may present itself that was not immediately evident. Translation: think outside the box. Related:  How Brain Training Games Can Help You Build Your Business Use your highest point letters. It sounds pretty obvious, but I have seen people play a six letter word for six points, and leave a 10-point Q sitting on their rack unused. In business, always leverage your best assets in any situation. Would you walk into a big sales opportunity leading with your stodgy controller or your firecracker salesperson? Or, as another example, don't try to sell a toaster when your strength is building blenders. Translation: focus on your core competencies. Play the highest point space. You want your tiles to accumulate as many points as possible in one turn. For your startup, you always want to leverage your fixed investment by driving the highest possible return on investment. For example, try to close the $5, 000 sale before the $2, 500 sale, as the fulfillment costs behind each are the same. Translation: look for economies of scale. Play the board, not the rack. Too often in Scrabble, people are simply focused on the seven tiles on their rack and trying to make a word as long as possible. But in Scrabble, sometimes playing one letter can be much more valuable, like playing a 10-point letter Z on a triple letter space. Don't be so focused on the trees that you can't see the forest. The point of business is to grow as quickly as you can, and the easier you make it, the better. Translation: never lose focus on the big picture goal. Related:  Turning Passion Into Profits: From Playing Games to Playing for Profit Look for multiple word opportunities. I love when opponents only create one word on the board, simply working from one open letter. That limits their score to only that one new word. But had they added an "S" to an existing word on the board, and created a new word off that "S, " they would not only have scored points for their new word, but they also would have scored points for the existing word on the board, doubling up their score in the process. Whatever business initiatives you are launching, think through multiple ways to drive revenues. For example, at my iExplore travel business, we not only tried to drive revenue from consumer sales for our tours, we also looked for corporate sales opportunities for those tours. Translation: kill two birds with one stone to leverage your fixed investment. Play defensively. In Scrabble, you never want to play a word (even a high-scoring word) if it opens up an opportunity for your competitor to play a word on a triple-word space in their next turn. Triple-word opportunities are the best, and fastest, opportunities to accumulate a lot of points. So take those opportunities for yourself. Don't provide your competitors with any "low-hanging fruit" to pick up market share against you. This could be as simple as you not bidding on a major contract in your industry, allowing your competitor to walk away with it unchallenged. Or not showering your existing clients with "love" and terrific service, making it easier for your competitors to come in and steal the relationship. Translation: play to win. Hopefully, this post not only helped improve your business strategies, but maybe you can more easily beat the next person you play in Scrabble. Related:  Is Your Product a 'Vitamin' or 'Painkiller? '.

Love is always patient and kind it is never jealous. So, uh, love triangle the movie? Thanks, but no thanks. If your word crosses triple work score in Scrabble, you get three times the points you would get for that word.
https://goolnk.com/pz9gpP There has to be some live footage. Where is this band now. Play an 8-letter word (or longer) covering two TWS. This can be tough to accomplish because your opponent is likely to block, and you need the perfect placement of tiles. However it is completely doable (I've played several TWS-TWS plays myself). You receive 9x the letter value.
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I'll see it for the fact they used A Little More Love by Olivia Newton-John and oh, yeah. Julianne Moore. Congrats thank 😘👏👏👏. Scrabble is scored by adding the numbers on each letter tile together within the word that is formed on a player's turn, which includes letters that were played from the player's rack and letters already on the board. The blank tile acts as a wildcard, allowing the player to choose any letter in the alphabet, but not adding anything to the score of the word. This may sound simple, but once you add in the special squares that can double or triple the score for a character or word and be combined with each other, scoring Scrabble can get a little tricky. Basic Rules for Scoring in Scrabble There are a few basic rules that govern the process of scoring in Scrabble: Special squares (double letter score, triple letter score, and so forth) only count the first time a letter is played on them. The light blue double letter square doubles the point value for the tile played on it, and the blue triple letter square triples the value for the tile. If a blank tile is played on either of these special squares, it still contributes nothing toward the total word score because a blank tile has a score of zero. The pink double word squares double the entire word value and the red triple word scores triple the entire word value. This remains true even if a blank tile covers the double word score or triple word score square. The pink square in the middle of the board used to start the game is a double word score. Double letter and triple letter squares are counted first to obtain the initial word score, and then any double word score or triple word score squares are counted. A player using all seven letters in their rack gains a bonus 50 points to their score after all other special squares are counted. The 50 bonus points do not count toward double and triple word scores. If two or more words are formed on a single turn, each word is scored individually. This means any special scoring squares are counted for both words. At the end of the game, all tiles in a player's rack are subtracted from their score and the highest score wins. If two players tie, the person with the fewest points subtracted from their score wins. Examples of Scoring Scrabble Let's look at a few real-world examples to see how the rules work out when playing the game. The basic rule to follow is that light blue and blue come before light pink and red. The "T" in "thing" covers a double word score and the "G" covers a double letter score. The point value for the "G" is doubled when adding up the word's initial score. This initial score is then doubled to get the final score. The word "thing" is formed and both the "T" and the "G" are on double word score squares. The letter values are added up to get the word's initial score, this score is doubled for the first double word score and that total is then doubled for the second double word score. The final value is four times the initial word score. The "T" in "thing" is covering a double word score square, and a player lays down an "S" to create "things. " The double word score square under the "T" does not count for the new word because the "T" was not played in that round. If the added "S" on the end of the word is on a double letter or triple letter score the value of the S is doubled or tripled. If the "S" is on a double word or triple word square, the score for the entire word ("things") is doubled or tripled. The "S" at the end of "things" sits on a special square and is also used to spell out the word "star. " When a player creates two (or more) new words, all words are scored independently and then added together to form the total score for the play. So if that added "S" is on a triple letter score, the "S" is tripled for both "things" and "star. " Even better, if the "S" is on a double word score, both newly formed words are doubled. This can really create some high scores when used properly. What About a Word That Covers Two Triple Word Score Squares? It is very difficult to lay down letters on two different triple word score squares in the same turn. It takes at least eight letters for the same word to be on two of these red squares, so the player would need to form the longer word around a smaller word. But it can be done, and it follows the same rule as forming a word over two double word scores. After the word's letters are added together to form the initial value, this score is tripled for the first triple word score and that total is tripled again for the second triple word score. The end result is nine times the initial word's value. What Are Some Strategies Around Special Scoring Tiles? Scrabble isn't always won by the person with the best vocabulary or the highest scoring tiles in their hand. Scrabble can also be quite strategic. Don't always play high scoring letters just because you can. Letters like "Q" and "X" are best used in combination with one of the special squares to get the maximum value out of them. Late in the game, it might be best to just play them. If you are caught with a high scoring letter in your rack at the end of the game, it counts against you. Don't give the opponent an easy double word or triple word score. When you play adjacent to these squares, it makes it easier for your opponent to use them. This can't always be avoided, but if you can make a word in some other part of the board, even if it doesn't score quite as much, it might be a better move. Save your "S" tiles. The "S" may be the most versatile tile in Scrabble. It can help you form two words in one play by making an already-played word plural. It can also extend your word by one letter when you need that extra square for a double or triple word score. So even if you can play "things" from your hand, consider holding back that 's' unless it lands on a special square. It may be more useful later in the game.

Sometimes always never viff. That riff at 1:42 is pure gold. Absolutely love the movie 😭♥️.

 

 

 

 

 

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